So here we are in the configuration menu for said hypothetical RPG - the Dpad is already properly bound, but we want to add an activator to the "Dpad Down" input: Have you ever played, say, a menu-driven RPG and gotten frustrated that you had to repeatedly push "down" to scroll through a list of hundreds of items, one at a time?Īctivators let you define simple macros like, "If I hold DOWN for 1 second, repeat DOWN every 0.1 seconds thereafter until release." Ta-da! Now you can scroll through that list in a jiffy just by holding down the button, even though the developers never implemented it! Setup instructions for the VR arcade modelĪctivators are a powerful tool for controlling how, when, and how often an input responds to you. Setup instructions for the PC Café model (incl. PC Café Requirements and Sign Up Instructions Steamworks Virtual Conference: Steam Deck How to load and run games on the Steam Deck Dev-Kit Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kitĭebugging Windows Games on a Steam Deck Dev-kit Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting Creating Bundles Across Multiple Developers/Publishers - Betaīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators
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